I hate the RNG a part of the sport using the link crafting in Path of Exile. Your chest piece is generally you a prime supply of damage. Whether it loses its links you are fucked. The only real reasonable way to get a 6l would be to gamble away your 5l and we do hope you finish track of a 5l when you exhaust currency. That's bad design for me.
A 6 socket item ought to keep a running tally of the number of fusing it's had utilized on it. Whether it breaks the fir.5k threshold Provide Us With THE FUCKING 6L.
In before git good, return to Diablo, just conserve 1500 fusings. My point is really a game should not pave the way for failure such as this. These encounters are what drives people from this game. Even lengthy time vets much like me.
Over 5k now. At this time I am morbidly curious just how much I'm able to spend before I receive it.
You are able to discuss how gamblers ought to be punished for path of exile using orbs however when it is going beyond 3k it leaves punishment to sadism.
Whenever you hit 3k you've already compensated your due. You lost. However, the game will not hold on there. You are still a minimum of 1500 fusing from an assured 6l. That's 4500 fusing. Every fusing you throw in internet marketing winds up getting you additional out of your goal. Do you consider that's good design?
If GGG wants to fuse for use such as this they expect a minimum of a small % of players is going to be this unlucky. They are intending to destroying their need to keep playing.
I am not really speaking about myself particularly. I would not want another player to see this. However, they do.
Ultimately this can be a game. If your game creates scenarios where a few of the players can leave feeling like they simply wasted per month. 5 then it must be altered.
This thread started like a vent but wound up getting me taking into consideration the nature of fusings and RNG. I have 6l a lot of products previously. Once with 3, another with more than 2k. Never over 5k. And I have bought a lot of poe orbs from R4PG - the famous online game store, with their support I can do more things in the game.
Personally, once I see the number of fusing this factor will require I'll never rely on them again.
I have never really used the voice recipe or considered how its inclusion hanging around changes essentially the objective of fusings.
Multiple people pointed out which I don't deserve a 6l but you are wrong. You were once right. As seemed to be pointed out fusings were the only method to obtain a 6l also it never was guaranteed. But since voice, anybody with 1500 fusing needs a 6l. Always, 100% of times.
The only reason to utilize a fusing is to try and beat the recipe cost. When you get a 6l before using 1500, great! you won! What happens should you go past 1500? When would you stop and employ the recipe? You are able to potentially never obtain a 6l by doing this. Is that this worth it? Following this fiasco, I'd argue not.
Every fusing it will save you for that recipe provides you with quantifiable progression towards your ultimate goal. Every fusing you utilize with an item vanishes into the ether. Saving for that recipe also prevents your primary skills from losing their links and potentially rending your character damaged. You'll move from 5l to 6l each time. It simply does not appear like fusings should be employed to 6l any longer.
As areas of this game evolve other areas lag behind. We are able to see easily begin to see the power creep within the skills and different products GGG releases. Could it be this type of stretch that currency to falls behind the occasions?
I would recommend adding a safeguard in the number of fusings will 6l a product. Say over 4000 fusing uses guarantees a 6l. This could keep fusings like a gambling item using the possibility to punish individuals unlucky enough to really make it to 4k but additionally give a similar be certain that voice provides.