MapleStory 2's closed PC beta started May 9, and boy, is it a very different game in the original MapleStory. MS 2 chooses the characters and world people loved in the first Maplestory Mesos game, throws them in a time machine and then shoves more common, modern MMORPG gameplay to the game. For starters, the game is not a pixel side-scroller like the first MapleStory was. Rather it requires on a blocky appearance, similar to Minecraft, but with its very own cutesy spin. However, the aesthetics would be the least important differences between the two games.
In MapleStory 2, there is no need to remain on one map and grind monsters for hours on end like in the original game. And while quests felt like a waste of time in MapleStory, its sequel's storyline quests are basically required for leveling up. Your personality levels naturally and easily just from performing the story quest, such as in Final Fantasy XIV or some other modern MMO.
The sequel also promotes some more source direction than its predecessor. Rather than spamming your strongest ability and relying upon a pet to automatically refill your health and mana, you actually have to see your "soul" degrees and strategically utilize your abilities to refill them. This makes the game tougher than the original MapleStory, but the skill rotations you have to do in order to keep up your spirit aren't complex, like any other MMOs. The original game's battle tends to find a modest mind-numbing when taking down enemies, but dodging area-of-effect skills on a 3D map and keeping up spirit forces you to pay additional attention in MapleStory 2.
These changes make Maplestory 2 items feel as a better sequel instead of only the 3D rendition of an older game which it could have been. If you're searching to slay some actors and run a few raids, then this is probably the match for you. But if you would like to just grind all day and night, you should follow the first MapleStory.